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OVER.DOC
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1994-01-01
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Programs
by
Earl Paul TeBockhorst
Programs by Mr. TeBockhorst have been used by
thousands of Colorado students since 1988. And
now through shareware these programs are being
offered to the public.
Mr. TeBockhorst has been a teacher for
over twenty years. He is a member of the
Association of Shareware Professionals.
Table of Contents
Overview of all CUSTOMIZED INTEGRATED
SPELLING and Phonetical LIBRARY (CISPL).............Page 1
ANTS..............................................Page 1
THE CUSTOMIZER....................................Page 1
CUSTOM SPELL......................................Page 2
SCRAMBLE..........................................Page 2
SEAWORD...........................................Page 2
SAVE THE GATOR....................................Page 3
WORDFIND..........................................Page 3
ABCORDER............................................Page 3
GUIDEWORD...........................................Page 3
MATH FACTS LIBRARY
FLASH FACTS ADD SUBTRACT..........................Page 4
FLASH FACTS MULTIPLY DIVIDE.......................PAGE 5
FLIGHT OF THE FACTS BEE...........................PAGE 5
Overview of Early Childhood Package...
BUTTERFLIES, BEES. AND HUMMINGBIRDS..............
CATERPILLARS......................................
DINOSAURS........................................
TROUT.............................................Page 6
Earl Paul TeBockhorst
5023 W. 120th Ave.
Suite 290
Broomfield, CO 80020
CompuServe Email 72254,3107
Page 1
___________________________________________________________
Overview of All 7 CISPL Programs
CUSTOMIZED INTEGRATED SPELLING and Phonetical LIBRARY
(CISPL) is designed to enrich any spelling curriculum with
animated games, graphically enhanced drills, computer-
generated worksheets, and computer-graded tests to produce
a comprehensive computer-assisted spelling curriculum. The
CISPL can be used with any words. THE CUSTOMIZER program
creates the word files and voice files shared by the other
CISL programs ANTS, CUSTOM SPELL, SCRAMBLE, WORDFIND, SAVE
THE GATOR, and SEAWORD.
___________________________________________________________
ANTS
ANTS is a graphic game where the child unscrambles
spelling words by controlling an animated ant. The object
of the game is to drag the letters into anthills and spell
a specific word. The letters for that word are scattered
at random across the computer's screen. Letters are
snatched by the ant's pincers and then dragged into
anthills. If the word is spelled before time runs out, Ant
City is built. If the word is not spelled before time runs
out, a gigantic tennis shoe comes crashing down and ...,
well let's just say the ant isn't too happy with your
ability to spell.
___________________________________________________________
THE CUSTOMIZER
The CUSTOMIZER is the master utility program that
enables you to create up to 60 word lists and record a
voice file for each list. You can customize the word
lists to your children's weekly spelling list. You can
use basic sight vocabulary word lists, high-frequency
word lists, and word lists which teach specific
phonetical skills. You can use any words as long as
they are 15 characters or less. You can utilize every
letter in the alphabet(upper and lower case) and also
the period(.), the hyphen(-), a space( ), and the
apostrophe('). Both the word and voice files are saved
and can be applied at any time in any of the following
Customized Integrated Library programs: ABCORDER, ANTS,
CUSTOM SPELL, GUIDEWORD, SAVE THE GATOR, SCRAMBLE,
SEAWORD, and WORDFIND. When using voice files recorded
by the CUSTOMIZER, all you need to do is select a list
and the voice file is automatically attached. The
Customizer truly customizes all eight programs to your
basic educational needs.
Page 2
___________________________________________________________
CUSTOM SPELL
CUSTOM SPELL can help your child learn to spell and
read. CUSTOM SPELL comes with several lists which contain
some of the basic phonetical skills your child needs.
CUSTOM SPELL utilizes the three basic options, Pretest,
Drill, and Posttest, found in almost every spelling
curriculum.
The Pretest option gives a test and then has a
diagnostic component that drills your child over the words
they misspelled.
The Drill option drills your child over all the words.
Finally the Posttest option tests the child and gives
a percentage grade. The Posttest option also stores your
child's scores in a file that can printed later for easy
record keeping.
You can utilize different sound devices (Sound Blaster
or compatible, Disney Sound Source, DigiSpeech, IBM Speech
Adapter) but CUSTOM SPELL works fine without any sound.
___________________________________________________________
SCRAMBLE
SCRAMBLE prints worksheets using scrambled words.
___________________________________________________________
SEAWORD
SEAWORD is also an animated instructional game where
one or two players dive for sunken treasure in marine-
inhabited waters by guessing letters to spell a customized
list word. When two players play, the object is to see who
can get the most treasure chests. When one player plays,
he must spell the word before running out of oxygen and
having to surface. The first time a student guesses a
letter, the scuba diver jumps off into the water. Every
time a student successfully guesses another letter, the
diver goes deeper and one of ten marine creatures swim
across the screen with accompanying music. When the word
is finally spelled, the winning diver finishes diving to
the bottom of the ocean, retrieves the treasure chest,
surfaces, and stashes his treasure chest aboard the boat.
Page 3
___________________________________________________________
SAVE THE GATOR
SAVE THE GATOR is an animated variation of the old
blackboard game HANGMAN. However, in SAVE THE GATOR the
student tries to save a dandy gator from the gallows by
guessing all the letters of a word. If the student
successfully spells the word, the gator is set free. The
gator then uses his freedom to go swimming, ride a
skateboard, roller-skate, ice-skate, conduct an orchestra,
play soccer, play badminton, or go skiing. If the student
doesn't spell the word correctly, the gate on the gallows
drops. Luckily, the rope breaks and the gator plummets to
the ground. There he informs the student he might become a
purse, a pair of shoes, a belt, etc. unless the student
spells the next word correctly. Missed words are reused.
___________________________________________________________
WORDFIND
WORDFIND prints a wordfind. WORDFIND like all
wordfinds uses all 26 letters plus it uniquely utilizes the
following four characters: the period (.), the hyphen (-),
the apostrophe ('), and the space ( ). If any word in the
wordfind contains any of these four characters, these
characters automatically become part of the random
selection of characters which surround the words in the
wordfind.
___________________________________________________________
ABCORDER
ABCORDER tests a student's ability to arrange words
or letters in alphabetical order. Parents can create word
lists using the CUSTOMIZER program. Single letters can be
used at the primary level. The most advanced level can
have up to fourteen identical beginning letters. The number
of words to be alphabetized in each set can be designated
from two words (easiest) to eight words (most difficult).
A tutorial is provided for words missed by highlighting the
identical beginning letters. Students scores are saved.
___________________________________________________________
GUIDEWORD
GUIDEWORD tests a student's ability to use guide words
for reference materials (i.e. dictionaries, encyclopedias,
phone books, etc.) The child tries to identify whether an
individual word would come before, on, or after the page
that has the selected guide words. Parents can customize
their word files to conform to whichever reference materials
are at their school. This provides students with an unique
hand-on interaction between their reference materials and
the GUIDEWORD program. A tutorial is provided for words
missed by highlighting identical beginning letters of the
guide words and word being used. Words are entered using
the CUSTOMIZER program.
Page 4
___________________________________________________________
Flash Facts Add Subtract
Flash Facts Add Subtract is a diagnostic, customized
drill and practice program for addition and subtraction
facts. The parent or the child can select the type of
operation (Addition and/or Subtraction), the specific facts,
and the number of seconds the child has to answer each fact.
When the child finishes the program, a percentage grade is
given and the facts missed the most are shown. If desired,
the child may print out an individual diagnostic summary
sheet. This sheet reports the percentage grade, number of
facts completed, number of correct answers, number of
seconds given to answer each fact, plus a breakdown of how
many times each fact was missed. Grades are saved and
parent or child can go back and review the progress the
child is making.
Flash Facts Addition Subtraction is more than a mere
drill program where facts are given at random. Not only
does the program allow the parent or child to select which
facts are drilled but it also has its own diagnostic
component. If a child gets the correct answer to a fact,
they move immediately on to the next fact. However, if the
child misses the fact, they are immediately shown the
correct answer. The child is then presented with the fact
again. The child must correctly answer the fact before
continuing. The missed fact is recorded. The missed fact
will be continued to be presented with the other selected
facts until the child answers it correctly. After all the
facts have been answered correctly, Flash Facts Add
Subtract drills the child once again over the facts that
the child missed.
Flash Facts Add Subtract helps the younger child
(up to third grade) first learn addition and subtraction
skills by displaying squares on the screen. For addition
two lines of squares representing the two numbers to be
added are displayed on the screen. For subtraction one
line of squares are displayed on the screen but the number
of squares subtracted are crossed out. At first the child
should be encouraged to point at and touch the squares on
the monitor. This concrete process helps the child
understand the concepts of addition and subtraction.
The timed component helps the older child (third
grade and up) memorize the facts and to eventually give up
counting the squares on the computer screen, or using the
fingers, or other aids the child may use at first. At
first the parent might set the time limit to 10 or more
seconds. But as the child memorizes the facts, the time
limit should be set to 5 or less seconds. Addition and
subtraction facts are visually displayed in large numerals
both horizontally and vertically. If you have Sound Blaster
or a compatible, Disney Sound Source, or the IBM Speech
Adapter, when a child misses a fact, the fact is also
presented orally. This combination of oral and visual
presentation helps the child master their facts.
Page 5
____________________________________________________________
FLASH FACTS MULTIPLY DIVIDE
FLASH FACTS MULTIPLY DIVIDE is a diagnostic, customized
drill and practice program for multiplication and division
facts. The parent or the child can select the type of
operation (Multiplication and/or Division), the specific
facts, and the number of seconds the child has to answer
each fact. When the child finishes the program, a percentage
grade is given and the facts missed the most are shown. If
desired, the child may print out an individual diagnostic
summary sheet. This sheet reports the percentage grade,
number of facts completed, number of correct answers, number
of seconds given to answer each fact, plus a breakdown of
how many times each fact was missed. Grades are saved and
parent or child can go back and review the progress the
child is making.
FLASH FACTS MULTIPLY DIVIDE contains most of the
same components as FLASH FACTS ADD SUBTRACT. (See Page 4.)
___________________________________________________________
FLIGHT OF THE FACTS BEE
FLIGHT OF THE FACTS BEE is an animated math drill
program. The object of the game is to fly the Facts Bee to
the Facts Flower which contains the correct answer to the
math fact shown at the top of the page. If a student lands
on a Facts Flower containing the wrong answer, the total
screen disappears and he is drilled over the fact he missed.
When the student successfully navigates the bee to all ten
Facts Flowers and back into the hive, his new bee speed will
be listed sequentially with all proceeding bee scores in the
honeycombs. There is an option to show just one student's
bee speeds or show all students' bee speeds on the network.
At the beginning of the program the teacher or student has
the option to select which operation (+, -, x, or -) and
which numbers to use or to select the same facts used in
the last drill.
FLIGHT OF THE FACTS BEE can use Sound Blaster or
compatible, Disney Sound Source, DigiSpeech, or the IBM
Speech Adapter to present the math facts audiovisually.
Page 6
___________________________________________________________
The Early Childhood Package is a collection of four
animated programs and one central, animated menu program
for children ages four to eight. In each program the child
will enjoy guiding animated creatures through picturesque
scenes while learning basic early childhood skills. In the
program Butterflies, Bees, & Hummingbirds the child flies a
butterfly, bee, or hummingbird through a flower garden to a
correctly numbered flower. In the program Dinosaurs the
child pilots a pteranodon across a volcano to snatch up
letters. In the program Trout the child guides the trout
through a pond to the correctly colored shape. In the
program Caterpillars the child positions a ruler to measure
cocoon-spinning caterpillars.
In each program every successful attempt by the child
is followed by an animated sequence such as: a volcano
erupting, Tyrannosaurus Rex fiercely pursuing an pteranodon,
an eagle swooping down to pluck a trout, a brown trout
arching out of the water, or the complete life cycle of the
butterfly from egg to caterpillar to cocoon to butterfly.
The Early Childhood Package is organized so that even
a young child can easily access any of the programs without
parent supervision.
Parents can readily customize the programs to different
levels of learning as their child masters various skills.
Listed below is a list of skills that the Early Childhood
Package helps your child master.
Math Skills
Numeral recognition by matching numerals.
Number conceptualization by counting butterflies and flowers.
Number conceptualization by using a ruler as a number line.
Counting by one's, two's, five's, and ten's.
Decoding simple or complex numerical patterns
Measurement using an approximated inch ruler.
Measurement using an approximated centimeter ruler.
Addition of two or three measured caterpillars.
Decoding simple or complex numerical patterns
Letter Skills
Letter recognition by matching UPPER-CASE or lower-case letters.
Letter recognition by matching UPPER-CASE to lower-case letters.
Letter recognition by matching lower-case to UPPER-CASE letters.
Alphabetical Order by picking letters in alphabetical order.
Decoding simple or complex alphabetical patterns
Shapes and Colors
Color & Shape recognition by matching similar shaped and colored shapes.
Shape recognition by matching simple shapes.
Color recognition by matching colored shapes.
Memorization
Memorizing the left to right sequence of 3, 5, 7, or 9 colored shapes.
Computer Skills
Keyboarding Skills by locating letter and number keys
Keyboarding Skills by using cursor arrow keys to move animated creatures.
Mouse Skills by using a mouse to move animated creatures.
Mouse Skills by pushing a mouse button for selections.